VitaVehicle (Beta) - "Realistic" Car Physics Engine for Godot
About
VitaVehicle is a raycast-based car simulator that simulates engine, transmission, and slip algorithm. This is the second iteration of g-rcp, and it's the fourth generation of my own vehicle dynamics since 2017, as well as the usage of the Blender game engine. This was also ported from BGE despite that it isn't even published for that software yet at this time.
Help can be found in the VitaVehicle Interface once you've opened the project file via Godot editor.
The project file (as well as its assets) is free to download; link below.
The code itself is also available on GitHub, which is smaller in file size:
- https://github.com/jreo03/g-rcp2 (Godot LTS)
- https://github.com/jreo03/g-rcp2/tree/godot-4.0.3-conversion (Godot 4)
Tip
- Unit Scale: 0.30592 (1 metre = 3.268828 in translation)
- This project isn't novice-friendly.
- Not very stable with Bullet physics.
Status | In development |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (24 total ratings) |
Author | Jreo |
Genre | Simulation |
Made with | Godot |
Tags | 3D, Driving, Godot, Low-poly, Physics, Vehicles |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Download
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Click download now to get access to the following files:
project file 33 MB
meshes (.blend).zip 19 MB
standalone demo (windows) 46 MB
standalone demo (android).zip 45 MB
Development log
- Fix for Godot 4 has been released.Sep 17, 2023