V1.0.0 Beta - Unexpected Return


It's been almost a good whole year since the last update. A month ago whilst figuring out ways to make liveries work for Highway Warriors 2, I thought of coming back here to play around with my ideas, and with better realisation, this would relieve the game of its lackluster customisability. Considering that this is a paid project after all, thus I commence the update.

  • So here it is - a directional-based livery system in Nitrovista.

This paves roads for up to thousands of unique colour designs, featuring shapes, gradients, (fictional) brands, vinyl, and patterns, accompanied by modification controls and layers.

Not enough variety of decals? Well, that's when I run out of ideas, which happens every time. But what if I told you, that you could add your own?

Drag and Drop

Grab one of your images that you made with your tears and sweat, or a random photo of a broken pressure cooker over to the game while on livery editor mode. Now this would bring up more flavours compared to my pre-made decals.

If you're tired of admiring your car alone, you could save and share liveries to your friends on Discord. [further instructions in-game]


Nitrovista now has officially named its soundtracks.

The finest original Eurobeat soundtracks for Nitrovista has been refreshed and wont forced to be played according to the race locations, so you could listen to different themes regardless where you race on.

Custom soundtracks is also possible, just bring any .mp3 or .ogg files to the Custom Soundtracks folder found in the Nitrovista documents.

New car (kind of) - Miranda Proto

which is basically carried over from Nitrovista Legacy. However, it should be a joy to drive considering the new handling model, right?

There are optimisation attempts.

Loading times for viewing race track details have been reduced.

Physics has been ticked down to 30 FPS accompanied with an anti-tunneling system. This should give a slightly smoother gameplay on Android (which isnt my top priority to be honest). The drawback is the camera being jittery on unlocked frame rates however.

Multiplayer is now a LAN architecture.

Since there's little to no starting a cloud server, I've converted the multiplayer backend to work on LAN. Maybe one day it'll have an actual server.

Old data is deprecated.

Your progress data could be carried over to this update, but they'll lose their secondary colour data, considering the favour for the livery editor which makes the two-tone colour method obsolete.

Old replay data wont be carried over as well, so if you have remarkable moments in Nitrovista, you should record them before playing this update.


Thus conclude the beta update announcement. If there is anything off, feel free to report in the comments section.

Files

Windows 62 MB
14 days ago
Android 70 MB
14 days ago

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